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The World of Lia

Welcome to
The World of Lia

Official Website of the RPG fantasy
world of "Lia" - c
reated in 1982 by
Game Master Charles D. Hail
and brought to life over the past
26 years by all those adventurous
spirits listed on the Players' Page.

 

Lia spinning

Rules & Charts Menu
The booming voice of the Game Overseer & Designer says:

The laws of the universe must be understood, for they cannot be ignored . . .


New Rules & Charts

The World of LIa was created in late 1982 as a DragonQuest RPG setting.  In 2000, we switched to GURPS

On the page below, you will find rules & charts for both systems in the following categories:

 

Game Master SalAd Draken Kendril Raal By-Tor Shadowstorm

The World of Lia - Rules & Charts

DragonQuest™ RULES & CHARTS

SKILLS

ACROBATICS

Acrobatics can be ranked as a secondary skill to (and at the same EXP rate as) Troubadour or Thief.  A character may choose one new ability per 2 (or fraction thereof) ranks with Acrobatics.

Abilities & Maneuvers Base Chance Bonuses

ACROBATIC TUMBLING

  • Attack: +2% per RK to Base Chance of attack
  • Evasion: +2% per RK to Defense
  • Falling: -5' per RK to effective height of fall when calculating damage
(3 X AG) + (2 X RK)  

BROAD JUMP

  • Standing: (AG / 3) feet + 1' per 2 Ranks
  • Running: (AG / 2) feet + 1' per Rank
(4 X AG) + (3 X RK) + 1" (standing) or 6" (running) of distance per PS point above 15

HIGH JUMP:

effectively leap over objects up to (character's height + 1' per 3 Ranks) high

(4 X AG) + (3 X RK) + 2" of height for every PS point above 15

POLE VAULT:

vault over objects up to 10' (+ 1' per Rank) high, with the use of an appropriate pole.

(4 X AG) + (3 X RK) + 6" of height for every PS point above 15

TIGHTROPE WALKING:

distance is limited only by base chance formula

(3 X AG) + (2 X RK)
-
[(distance in ft.) / 2]
+ 20% if using a balancing pole

 

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ADDITIONAL ADVENTURE SKILLS

Unless the character was raised in an affluent household or in a large city, a character is assumed to know how to climb and hunt at Rank 0 when the character is generated.  If the character grew up in a city/town/village near a river or other major body of water, there is an 80% chance that the character begins with Swimming at Rank 0 as well.

Climbing - The base chance of climbing any surface with handholds is equal to [(3 X MD) + (10 X RK)] minus the height in feet squared / 10.  The following modifiers apply:

MODIFIERS

- 15% in the dark
-
20% if surface is smooth/sheer with no handholds
+ 50% if using a rope

 

Hunting - Roll d10 once per day, add modifiers, divide by 10, subtract 1 to determine number of days' rations for one person acquired by hunting.

MODIFIERS

+5 per Rank with Hunting
+1 per Rank with Missile Weapon
+1 per Point of Perception
+1 per Rank with Ranger
+2 per Rank (if Ranger of same terrain)
+2 per hour of hunting
-20 in Desert / Waste
+10 in Forest / Swamp

 

Swimming - A character's chance of successfully swimming across an expanse of water depends upon the distance to be crossed and the duration of the swim.  The base chance is equal to [(3 X AG) + (10 X RK) - (Duration squared)] where Duration is equal to the number of minutes divided by 15.  The following modifiers apply:

Situation Modifier
calm water +30
rough water -30
unprepared to swim -20
encumbered encumbrance squared
wearing armor agility modifier squared
armored & encumbered (encumbrance + AG mod.) squared

To save a companion, the swimmer must roll [(2 X AG) + (5 X RK)], modified by +20 for calm water, -30 for rough.  The victim loses D10 Endurance points for nearly drowning, and can make a second roll for swimming.

If non-skilled at swimming, it is possible to float by rolling (4 X AG) divided by the number of minutes the character must maintain floating.

 

Additional Adventure Skills EXP Cost Chart
Rank 0 1 2 3 4 5 6 7 8 9 10
Climbing 0 150 300 450 600 750 900 1050 1200 1350 1500
Hunting 0 200 50 100 150 200 300 400 500 750 1000
Swimming 100 200 300 400 500 600 700 800 900 1000 1100

 

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CULINARY ARTS

For Experience Point cost, see the Experience Point Cost Chart under "Merchant."

1) A chef may use his skill to feed 25 (+15 per Rank) people with one preparation.

2) The knowledge of a chef depends upon his rank:

Rank Knowledge
0 Basic use of utensils & cookware
1 Different styles of cooking (frying vs. basting, etc.)
2 Meats & simple dishes
3 Vegetables & salads
4 Begins using spices regularly
5 Sauces
6 Meal planning & desserts
7 Butchering
8 Advanced use of spices & herbs
9 Meat/vegetable combinations, nutrition
10 Delicacies

3) The skilled chef may specialize in a certain style of dishes, with one additional specialty for every 3 (or fraction thereof) Ranks.

4) A chef must spend 250 (+25 per Rank) Silver Pennies per year for equipment, silverware, etc.

 

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CROSS-GENRE CHARTS

This is a sampling of some of the extra rules & charts we used before switching to GURPS®, to expand the DQ rules into sci-fi, superhero, and other genres.

SUPERHUMAN STRENGTH CHART

DragonQuest PS Score

Lift / Press Limit (in tons)

25
.25  -  .5
26 -  29
.5  -  1.5
30 -  36
1.5  -  2.5
37 -  45
2.5  -  3.5
46 -  53
3.5  -  4.5
54 -  59
4.5  -  5.5
60 -  69
5.5  -  6.5
70 -  79
6.5  -  7.5
80 -  89
7.5  -  8.5
90 -  99
8.5  -  9.5
100 -  109
9.5  -  10.5
110 -  119
10.5  -  11.5
120 -  129
11.5  -  12.5
130 -  139
12.5  -  13.5
140 -  149
13.5  -  14.5
150 -  159
14.5  -  15.5
200 -  209
19.5  -  20.5
250 -  259
24.5  -  25.5
300 -  309
29.5  -  30.5
400 -  409
39.5  -  40.5
500 -  509
49.5  -  50.5
750 -  759
74.5  -  75.5
1000 -  1009
95.5  -  100.5

 

Others to be added soon!

 


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GURPS® RESOURCES

OFFICIAL GURPS™ SITE

We now use the Generic Universal Role-Playing System® Fourth Edition for the World of Lia.  Of course, the best place for GURPS resources is Steve Jackson Games, publisher of GURPS.  In addition to the resource books, the GURPS site has News, Resources & Play Aids, Creator Support, and a Fourth Edition FAQ.  Go to the official GURPS website HERE:

GURPS banner

 

GURPS 4th Edition Character Sheet (PDF from Steve Jackson Games)

GURPS Character Sheet PDF

 

UNOFFICIAL GURPS™ SITES

 



The World of Lia - Dedications & Copyrights

This website is dedicated to the memory of our fallen RoachKing brothers - Douglas Locke Miers, Adam Padraig Dunn & Matthew John Schiernbeck.  We miss you, Ozone, Myrddin & Shadowstorm!

Adam Padraig Dunn Matthew John Schiernbeck
"Ozone heads for
the ruckus." - Doug
"Myrddin interrogates
her . . . ~ zip." - Adam
"Shadowstorm takes
the point." - Shag
 

 

Site design & all original content are copyright (© 1982 - 2011) Charles D. Hail.  The names "Lia" and "Liah" (in reference to a world of medieval fantasy) are trademarks (™ 1982) of Charles D. Hail.  The RoachKing winged sword logo is a trademark (™ 1984) of Matthew J. Schiernbeck & Charles D. Hail.  The name "RoachKings" (in reference to a fellowship of medieval-fantasy characters) is a trademark (™ 1989) of Douglas L. Miers & Charles D. Hail.  Other copyrights & trademarks apply. All rights reserved.