Notes
from the GM
I
created the World of Lia in late 1982 as a setting for the DragonQuest™
RPG. The RoachKings Campaign started in mid-1983 and continues
to this day. Back in the early 1980s, I often wrote new
rules for DQ, mostly adding new spells & rituals
for the magic colleges. However, after about 4 years of
nearly constant gaming, the RoachKings Campaign outgrew the sword
& sorcery limitations of DQ and I started borrowing
rules & charts from other RPGs like Aftermath™,
Traveller™, Star Trek - The RPG™,
Marvel Superheroes RPG™, etc, and converting them
to DQ. This made for a lot of work converting things
and writing new rules, but I did it for several years because
the DQ book simply was no longer sufficient to challenge
the RoachKings.
In
1988, Doug Miers wrote down a bunch of the spells we had devised,
and he even wrote a couple of all-new colleges - Shaping Magics
& Slime Magics. Although we didn't know it at the time,
the colleges of Shaping Magics had already been written by the
DQ creators and was included in their "Arcan Wisdom"supplement.
So Doug's version is quite different and is a completely separate
college.
Then,
in 1999, Matthew Schiernbeck introduced me to the GURPS®
system, which was in its Third Edition at the time.
I took a look at it and immediately liked the cross-genre nature
of the system. Here was a single set of rules that could
be used for fantasy, modern, superhero, sci-fi, or any other type
of RPG scenario. Although I was a little apprehensive about
converting my whole campaign world to a new rules system, the
long-term advantages for me as a GM were undeniable. So,
over the course of the next few years (and an ongoing campaign
plot arc that involved a "cosmic reset" of the World
of Lia,) I switched to GURPS. Within a year or
so of my conversion, Steve Jackson Games released GURPS
Fourth Edition, which is the system we use now.
In
recent years, I've had occasion to do some research into a few
subjects that are relevant to Medieval Fantasy campaigns in general
and I've written some articles on subjects like gold & silver
coins & value ratios. Although not specific to any one
gaming system, these articles are still valuable for adding realism
& background color to RPG games.
In
these Archives, I've collected all the old DQ Arcana
that I can find, some general articles that apply to multiple
RPGs, and the few GURPS house rules we've generated so far.
I hope you find them useful.
---
Charlie |