Frequently
Asked Questions about Role-Playing Games
These
are some of the questions we've heard over & over, and
the answers we usually give. If your question isn't answered
in this FAQ, send it
to the GM/webmaster.
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What
is a "Role-Playing Game," anyway?
"Role-Playing Games" (or "RPGs") come
in different forms. Of course, there are video games
where you take on the role of a "shooter" or some
other interactive character and you untertake challenging
scenarios. There are also "live role-playing
experiences" where you actually act out the scenario
and solve a mystery, for instance. This site is NOT about
either of those. The World of Lia is a "tabletop"
RPG setting.
At
its core, a tabletop RPG is a shared storytelling experience.
One person - called the "Game Master" or "Dungeon
Master" ("GM" or "DM") - sets up
a challenging scenario for the players through narration,
visual aids, etc. In this context, "role-playing"
means making decisions for the character, rolling dice to
determine the success or failure of the character's actions,
and speaking for the character in situations involving interaction
with antagonists or incidental characters. All the
participants add their own personal touch & flavor to
the narrative and contribute substantially to the plot.
In
a tabletop RPG, the game mechanics usually involve a tabletop
surface with a grid of squares or hexagons. Each player's
character is represented on this grid by a lead figure,
and the grid provides a way to simulate a battle sequence
or "melee." The GM presents the scenario
to the players and serves as the referee of the game. The
players decide what their characters will do, given the
situation presented to them by the GM, and they make the
appropriate checks (dice rolls, for instance) to determine
whether or not their characters succeed at whatever they
attempt to do. Often, this will involve assuming their character's
persona & interacting with "Non-Player Characters"
(or "NPCs," roles usually played by the GM) to
play out an encounter & either gain information or advance
the plot in some other way. Most of the time, players
don't play against each other, but rather work together
toward a common goal. Success usually means survival &
completion of the mission.
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What does a “Game
Master” do, exactly?
The Game Master (or "GM") presents the game scenario
to the players in a wide variety of ways, including storytelling,
showing them maps & other visual aids, and taking on
the roles of interesting characters with whom the players
(as their characters) can interact. The GM must do his/her
homework because s/he has to be prepared for any choice
the players make. The GM has to know the scenario
and the locations well enough to quickly & accurately
convey the results of whatever the players decide to do.
S/he must also know all the characters involved & understand
their motivations. The GM must be fair & firm
on the rules and must be a good role-player, too, because
s/he has to take on the personas of all the villains &
other incidental characters.
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What
are the dice used for?
Dice
are used in most tabletop RPGs to determine a character's
success or failure with any skill or ability s/he tries
to use, and to generate other random results. Some
RPGs, such as DragonQuest™, use 10-sided
dice to generate percentiles; some, like GURPS™,
use the regular 6-sided variety. Dice with 4, 8, or 12 sides
can be used to generate random results, such as the direction
of a spell backfire or the month of the year. Dungeons
& Dragons™, the original fantasy RPG, uses
20-sided dice for success rolls and other types of dice
for various other things, like damage or spell results,
etc.
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Why
do you use lead figures & hexes/squares?
Whether it’s clubs & spears or high-energy weapons,
melee is an integral part of most tabletop RPGs. In a combat
situation (as well as any other time the GM so decides)
it’s necessary to know exactly where the characters
are in relation to each other, to the villains, and to any
structures or other items. Each game has its own rules for
simulating combat, but most require a grid & moveable
markers to represent the “battlefield” &
“combatants.” It’s the best way to calculate
movement rates, weapon ranges, lines of sight, etc. Some
RPGs use a square grid, some require a hexagonal grid. Most
RPG players use small painted lead figures to represent
their characters. The player may move the figure a given
number of hexes (or squares) on the grid during each turn,
much as chess pieces are moved on a chessboard.
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Are RPG players evil
- do they worship the devil?
The short answer is, “Of course not!” There
are people who try to equate playing tabletop RPGs with
studying the occult or witchcraft, but this is just silly.
The idea of good & evil is clearly spelled out in an
RPG and, invariably, the players’ characters are tasked
with vanquishing the evil and saving the good citizens from
sure disaster. If an RPG addresses such issues as witchcraft
or other occult themes, it is for use in defining the villains
or as an “evil force” to be opposed at every
opportunity by the players’ heroic characters. No
one plays an RPG to learn black magic. There is no more
reason to fear tabletop RPGs or RPG players than there is
to fear those ubiquitous Harry Potter novels.
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