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Chapter 5
Intrigue in
the Palmar

1, 2, 3, 4, 5, 6, 7, 8,
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Halfast Campaign
Gonham Campaign
RoachKings Campaign
Gusseaux Campaign
11374 RoachKings Campaign 2002 - 2005
Shadowstorm Shalomar Ozone ByTor Kendril Raal Draken Myrddyn Quandrony Dero Zane SalAd

History of the RoachKings Campaign

Notes from the GM

Lia
Date
Adventure / Event Real
Date
11339-'349

1983-'84

11350-'359 1985-'86
11359-'369 1989-'99
11369-'374 1999- 2002
11374 2003 - '07
11374 2007
11374 2007-'08
11374 10/2008 - 05/2009
11374

Chapter 9: The Fountain of Lamneth > >

5/2009 - present

 

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Notes from the GM

In the long narrative below, real dates are shown in blue and game-world dates are in red. This allows you to scan through the text for a particular year, either for the players or for the characters. Only the first entry for each Lian year is highlighted. An "R" next to a real date means the adventure was played "retroactively" to a previous time period of the characters'.

The Cosmic Reset . . .

Some time between 1999 - 2000, I decided to switch from the DragonQuest™ RPG system to the GURPS® RPG system.  The "Point of Know Return" scenario was NOT created for the purpose of switching the campaign over to GURPS, but it facilitated the change quite nicely.  However, a few reluctant players kept their characters defined under DQ rules, so I simply ran a 2-system game for a while.  This page of the history documents adventures that took place after I began the switch to the GURPS gaming system.

In another instance of karmic synergy, the players celebrated 20 years of gaming together during the session in which the RKs finally returned to their home continent.

The "Storm King Klaaxon" adventure would be the last session played by Doug Miers as Ozone the Hawkman.  Given the fact that the RKs were in the midst of an around-the-world adventure and the entire fellowship was making their way home on Ozone's airship, I decided that Ozone would "transcend" to a higher state and become a hawkman demi-god of healing.

--- Charlie

Nearly No Return . . .

After flying west out to sea on Ozone's Airship just after their 30th Anniversary festival in the spring of 11369, the RoachKings sailed through the Point of Know Return and were not seen on Lia for nearly 5 years.

 

RoachKings: The Voyage Home [ 2003-2010 ]

Intrigue in the Palmar [ 2003-'06 ]

Feib 11374 - Having journeyed through the Point of Know Return, the RoachKings found themselves once again on the airship, sailing westward among the clouds over the ocean of their home world. They continued to do so for many days before Shady noticed a small island far out to the south. He recruited a couple of elven crew members, gave them shadow wings, and flew off to investigate. They discovered a tribal society that was being oppressed by a pair of shadow dragons. Shady & the elves took out the dragons and discovered that their lair was, in fact, a mithril mine. Needless to say, they established a RoachKing claim on the ore.

Back on the airship, the RKs continued to sail west until they reached the shore of their home continent, becoming the first people ever to sail completely around the world of Lia. However, there were some odd lingering effects of the voyage. For instance, they and their world felt somehow "different" now [Lia is now a GURPS campaign setting.] And then there was the fact that, even though they had sailed around the world, they still did not know what lay on the other side of Lia. Clearly, there had been a long, strange trip in between, but none of them could recall what had occurred over the past 5 years. It was as if they had simply lost the time.

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[ 06/28/2003 ] Eistun & the Dark Gnome War . . .

The RoachKings landed on their home continent at the river port city of Eistun, in the Braish Barony called The Palmar. This left them still across the entire breadth of the continent from their castle on Pasadena Island. To the best of their knowledge, their home still hovered high above the outer Bromar Sea, thousands of miles to the west.

The RoachKings knew of Palmar primarily as a land of horsemen. The Braish warhorse breed is known to have originated there and the Palmarans are renowned for the engineering & craftsmanship of their chariots as well, as the RKs could see in the city’s streets [the BMWs of chariots.] Salád once journeyed to Palmar with Amblinon and they both obtained Palmaran steeds there. However, the RKs noticed that their ships were not nearly as advanced – quite primitive, in fact – and they exhibited an intense prejudice against elves.

The RKs also saw a man walk out into the street and use what was essentially a small hand-held cannon to try and “teach a lesson” to an obviously-wealthier man in a chariot. The only problem was that the device blew up in his hands, severely injuring him. The presence of gunpowder technology in the streets of a Braish city was concerning, and what it could do to a class struggle that seemed about to boil over didn’t bode well either. As they got a meal and gathered news, the RKs found out that the gunpowder & weapon had been taken in the war from some of the “dark gnomes” up north. It seemed that the local gentry did’t think much of this “new manna-free magic” and felt it would come & go quickly, like any fad.

The RoachKings wanted to know more about where this technology came from, so they got involved in the Palmarans’ so-called “Dark Gnome War” in the hills north of Einstun. There, they fought artificially animated undead gnomes dropping primitive explosives from steam-driven dirigibles. Once Salád brought one down, the airships were seen to be massively over-complicated, as would be expected with gnomes. When the RKs traced the airships back to their origin, they discovered a hilltop compound where the gnomes launched the airships from an airfield hidden by illusion. Inside the compound, the RKs found an abominable laboratory where a gnomish “mad scientist” created the undead golems. The lab was silent & not in use, but they found equipment and notes & diagrams showing how to sew together the parts of dead bodies, inject a complex formula, encase the body in another complex fluid, and then send a high-voltage electrical current through it to bring it to life. The lab included a large Jacob’s Ladder contraption (over-thought as usual by the gnomes) to send the current of lightning strikes through the mechanism.


When they caught up with the gnome leader, he didn’t seem to have much in the way of answers, except that he had gotten his technical information from someone representing “the League,” a group of powerful beings from “across the ocean.” Upon further exploration into the compound, the RoachKings encountered a group of elemental meta-beings who caused them much havoc & then escaped. Could this be the League? The assumption left to the RKs was that these quasi-elementals had given the gnomes steam power, gunpowder & explosives, and the technology to create undead without magic. But for what purpose and for what in return?

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[ 07/07/2004 ] The Storm King Klaaxon . . .

Feib 11374 - After returning to Eistun for supplies, the RKs sailed south by southwest across the Palmaran plains & through the lands of the Helfindians, the native half-elvish tribes. As they neared the Marben hills on their left, they noticed to the right some smoke rising from a tall rock formation on the distant plain, so they investigated. There, they encountered a medicine woman named Singing Wolf, who had just taken over as chief medicine woman of the entire 7 Tribes because her grandmother had died. In fact, she told the RKs that they were the fulfillment of a vision her grandmother had told her about. After joining the gathered chiefs & warriors at a council, the RKs learned that the Helfindians were threatened by the expanding Palmarans and their new “boom sticks.” They wanted to migrate into lands to the south, but there was a conflict with the “Storm King of Ice Mountain” at the top of a glaciered peak in the Marben Hills. The Storm King’s giant owls prowled those lands hunting big game & the Helfindian chiefs feared their people could not survive there. They had sent a war party to go up the mountain, but none had returned.

The RKs agreed to attempt to deal with the Storm King for the Helfindians. One of their warriors, Standing Bear, joined the RoachKings for this quest. Ozone sailed his airship as far up into the blustering winds at he top of the mountains as he could and then tethered it off. The RKs flew on, eventually encountering several giant owls. Ozone flew onto the back of one owl, which turned its head around 180-degrees and asked him why he was doing that. Ozone, who speaks bird languages, explained that as a kindred spirit, he wished to speak with the owl’s master. The owl agreed and took the RKs up above the wind & clouds to an ice tower, where they bantered with a frost giant. When the frost giant needed authority from his master, he let the RKs’ voices carry up to the highest mountain on the winds. Their answer came as a thunder on the winds also. They had made an agreement for the Helfindians to provide a certain amount of game at certain agreed-upon locations for the owls. In return, the owls would not attack Helfindians or their livestock. The RKs returned to the gathering of Helfindian chiefs and the news was well-received. A celebration ensued. Before leaving the next day, Ozone placed a teleport runestick in Singing Wolf’s cave in the tall rock formation.

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[ late 2005 (ScreenMonkey) ] Into Phort Santonio . . .

March 11374 - The RoachKings then continued on their way, sailing past the Marben Hills and along the Früzenhüt River, which flows southwest out of the hills and runs to the Sanguire Sea at Phort Santonio. As they flew along the river, Kendril remembered a particular root that grows in the hilly country to the southeast, just beyond the river on the south side of the Marben Hills. Kendril, Shady, By-Tor, Draken & Standing Bear flew off on a small side-trip to gather some of this "Tryddis Root" and got involved in investigating an accident that happened in a wizard’s tower. By the time they were finished, they had saved the hobbit town of Tukville and once again, the RKs were being sung as heroes. Ah well, another day in the life of a RoachKing, eh? They then caught up with the airship and traveled on to Phort Santonio.

Phort Santonio is the south westernmost outpost of the Braish Barony of Palmar. This port city was once a frontier fort & it has retained its vertical-pole construction, but it has become a bustling trade hub where goods from all over the southern half of the world first hit the Braish market. [This means “middle-eastern” & oriental goods and those from “Latin American” cultures, as well as “western European.”] The “boom sticks” feared by the Helfindians are present here also, but the class struggle doesn’t seem to be as prevalent. People are far more polarized either for or against expansion into Helfindian territories than about your family’s historical social standing. It seems out here, it’s what you make of yourself that’s important, not who you were born.

map RKs Palmar B

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When the RoachKings first arrived in Phort Santonio, the “Gubnor” (governor,) Jebediah Sage, sent for them to join him at his mansion. They obliged him & flew over the walls of the “Old Fort” into the courtyard of what is now the governmental center of the city. Gubnor Sage calmed the edgy palace guards & invited the RKs in for dinner, after which he made them a proposition. He needed someone to repair an important but secret facility on a small island just off the coast. This meant placing a rare gem on a pedestal at the center of a large ring of monolithic stones. The job required more discretion & stealth than he believed he could expect from members of his own forces, so he took advantage of the situation when he heard the RoachKings were passing through town. Shady, By-Tor & Draken took the job and completed it in an evening’s work, easily handling an ambush by some stone golems that had sonic blasting abilities. All the RKs benefited from the deal; they each acquired a small crystal of the rare mineral “psionicite” for their mind protection circlets (giving triple their normal range to all psionic elements of the circlet.)

Since the next leg of their long journey home was to cross the Sea of Sanguire, the RoachKings gathered supplies for the trip and enjoyed the luxuries of landfall while they could. They were in no particular hurry, but in the course of mingling with the locals, they learned something that gave them cause for urgency. The news had reached Phort Santonio recently that in just the past couple of months, 2 hurricanes had hit the port town of Orleon on the far shore of the Sea of Sanguire. The Palmarans, like most Braish people apparently, seemed to be taking the news in stride, believing that the gods had clearly shown their wrath at the Llofallians’ extravagant use of magic. The fact that the hurricanes entered into the Sanguire Sea showed any Braish citizen without a doubt that the gods are more powerful than those frail Wizards in their lofty towers at Trimon. Most people in Phort Santonio, although they are more pioneer-spirited than their Palmaran kin in the northeastern city of Einstun., still hold dear their moral belief that the use of magic for earthly purposes is evil. The general feeling about the hurricanes, therefore, was “they got what they deserved.”

Of course, this didn’t sit well with Ozone (or any other RK, for that matter.) The rank-13 healer immediately ordered that all the cargo space on his airship be stocked with food, blankets & other essentials for a quick flight to Orleon to offer aid to those affected by the storms. He then began to bless and enchant the supplies, investing them with magical healing properties. He gave the other RKs just a few hours to collect their needs and be aboard for take off.

Something else the RKs heard in the taverns & marketplaces of Phort Santonio was that these hurricanes had created even more buzz about the Rainbow Tide festival than the full-moon solstice. No human had heard of a hurricane entering the Sea of Sanguire in their lifetime, or even that of their grandfathers. According to the elves, such storms were more common in ages past, but none had struck for several centuries. The fact that 2 powerful hurricanes had hit the same town in the past 2 months had piqued the interest of sages & weather watchers from around the world. Many believed an answer to this mystery might be found by performing the right rituals in the right place at the right time, which (of course) meant at the Rainbow Tide on So ‘Gapa ‘Lagos.


This is where the group time-stopped in late 2005.  We didn't play again until August of 2007, when we gathered in Mtn View, CA, for a Rush concert & 3 days of gaming.

Chapter 1: The
First 10 Years

Chapter 3: Ragnarok
& a Hard Place

Chapter 5: Intrigue
in the Palmar

 

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