Close this scroll [ window ] when you're finished viewing it . . .

Gonham flag
Header Lia
History Maps Campaigns
 
Halfast Campaign
Gonham Campaign
RoachKings Campaign
Gusseaux Campaign
11333 - '375 RKcFirst30 1983 - '90
Amblinon SalAd Twinkle Duulth Tamara Rorq

Player Characters

/\ BACK TO TOP /\


PLAYER-CHARACTER LIST

Lord Amblinon Von Küpál - human (deceased)

Salád DaJaro - human, RoachKing

Twinkle - wild elf (MIA)

Duulth - hill giant (deceased)

Tamara, Lady Von Küpál - human

Rorq - Malorian cloud giant (MIA)


/\ BACK TO TOP /\


Timeline of the Gönham Campaign
[ Click any title to read the entire entry below ]

Lia
Date
Adventure / Event Real
Date
11333
The Epic Begins
The Barony of Gönham

1983

11333-'336 Early Campaign History
The Wizard Lands

1983-'84

11336- '337 For King & Country
The Silent Tower
The Valley of Shadows
To Palmar for Warhorses
Krakletop Mountain
The Slavers' Aerie

1984-'85

11337 Magical Roots
The Roots of Thaumaturgy
1985
11338- '342 The Giant Wars
Thor's Temple in Maloria
Recon in Hüka
Defending Thor's Temple

Taking on a Titan
Knighted as Lords
1985-'87
11344-'363 Dragon Wars 1987
11350- '366 Runnin' With the 'Kings
Attacks on Bankor
Roots: the Return
To Another Galaxy
Federation Starfleet Service
Ragnarok & Roll
Home to Lia
Back to Starfleet
1987-'90
11375 The Present 2002-'07

 

The Epic Begins

For as long as ships have sailed the seas of any world . . . for as long as there have been ports of call where those seas reach the shore . . . and for as long as those ports have furnished inns & taverns into which sailors & pirates could stagger to spend their pay or booty, this story has unfolded: Mercenaries and swashbucklers from far-flung parts of the world meet by chance with others of their ilk and they forge alliances that lead to wondrous adventures none of them foresaw. And so it was, on the world of Lia, in the spring of the year 11333, in a tavern in the port town of Görbén ("gor-BEN.") On that fateful day, a brilliant young Illusionist named Salád DaJaro met a brash young fighter named Amblinon & a wild elf named Twinkle and they hit it off. Salád was a newcomer to town, having traveled from an exotic land far to the south; Amblinon had grown up in the surrounding farmlands, where he had learned to swing an axe with some skill; Twinkle was just passing through on his travels from the Drawberry Wood. They decided to take their chances together and seek their fortune & fame as adventurers. This chance meeting would lead to a decades-long association that would reach epic proportions.

/\ BACK TO TOP /\

The Barony of Gönham

Much of the Bráish Barony of Gönham ("GON-um") offers a somewhat inhospitable environment, and the people who live there are widely seen as much the same. The climate is dominated by cold winds from the northeast (no doubt influenced by the great Storm Giant & Cloud Giant Clans of Northern Maloria.) Of course, the growing season is short due to the high latitude, but the cold currents of the Icy Ocean and the rocky soil serve to limit even further the range of crops that can be grown here. Nevertheless, despite the fact that production is minimal and the farmers are very poor, the Baron Von Gönham requires that a certain amount of land surrounding his capital of Görbén be cultivated. Even on the relatively fertile Gönham Plains south of Görbén, farmers require large amounts of acreage to make a living. To promote settlement, the Bráish king has granted unusually large tracts of land in this area. This environment has bred a population that is hearty & self-reliant, with a strong independent spirit. They are known in other parts of the world (whether deservedly or not) for being somewhat "cold," but most assume that this probably comes from their cultural tendency to insulate themselves, both from the elements and from outsiders.

Surprisingly, the town of Görbén is a relatively bustling center of commerce on this otherwise unyielding & harsh frontier. It is a lonely outpost, situated on the only navigable bay along the rocky shores of the Great Icy Ocean. Although it's the largest town in the Barony of Gönham, it's still just a frontier town in the northeastern wilderness outskirts of the sprawling Kingdom of Bráhüm. Goods come here from many far-off lands and ships from Görbén take products from Gönham to ports around the world. Sailing vessels make their way into the Shallow Sea from the Icy Ocean with help from the lighthouses built along the cliffs. Most people in Görbén (like all those who live along the shoreline) make their living from the sea - fishing, processing or selling seafood, etc. The majority of the others are in some area of merchant trade, probably wholesale. There are also several seasonal bazaars that are popular, where fishermen trade their goods for products from the farmers in the Gönham Plains. There are, in fact, several delicacies grown in the Gönham Plains that are sought after in other parts of the world & are only available in Görbén, and only seasonally. The Alorantia Mushroom is one such prized food, said to give extra verility to those who eat it.

Across the Shallow Sea to the north of Gönham are the lands of the giants - Maloria. Beyond that is the polar ice cap. In ancient times, the Bráish kings warred with the giants and Bráish Barons have a long history of skirmishes with giant clans, but hostilities haven't flared for nearly a century. As such, settlers have begun to move back into the outlying areas of the Barony of Gönham. The river basins and other areas throughout the Gönham Plains are once again being cultivated by Bráish farmers, who look to their lord or Overtloord for protection from any random giant raid or attack from the savage hordes of the Barbaron Hills. Görbén once again has become a major trade hub, with all kinds of goods flowing through the town to reach the Kingdom of Bankor and other markets beyond the Untamed Lands to the west. It's not a major city, but it is growing and a lot of wholesale business is done here.

Since the founding of the original Kingdom of Brá Hüm millennia ago, magic has been strictly "verboten" under Bráish law. The noble houses of Brá have always believed that the use of magic for the purposes of men was against the laws of nature & therefore inherently evil. This does not apply, of course, to the miraculous works performed by the Priests of Odin or the clerics of other Bráish deities, including Freya, Thor, Balder, Loki, etc. These feats are the will & works of the gods, not men, after all. When the Bráish kings of old expanded their realm in the First Age (and it became the Bráish Empire,) their anti-magic policies spread with them. Today, the Old Kingdom is known as Nër Bráhüm, the "Heart of the Empire," and most of the lands conquered in that First Age are now baronies under the king's rule. The old laws about magic are strictly enforced in Nër Bráhüm & in the baronies closest to the Bráish heartland, but on the ever-dangerous frontier of Gönham, the status quo is to live & let live. If magic makes life here any easier, so be it. Imprisonment for the use of magic is almost unheard of here, though technically enforceable under the old Bráish laws. In fact, about a week's ride to the southwest of Görbén stands a growing shantytown known as the "Shacks," where numerous magic-users have set up shop and sell key material goods essential to mages. Of course, most of them also take on apprentices and teach their arts, which has created a mage community. The Shacks stand in the bottom of the crater of an ancient meteor impact and are thus hidden from plain view at a distance. It is rumored that some of the mages tap some ancient power there as well. In nearby areas of the vast Gönham Plains, several mages have established strongholds in outright defiance of the distant Bráish monarch. The area has become known as the"Wizard Lands" (or, in Bráish, "Küpál.")

 

/\ BACK TO TOP /\

Early Campaign History [1983-'84]

[1983] On their first adventure together in the spring of 11333, Amblinon, Salád & Twinkle explored a small island just off the coast west of Görbén, searching for a fabled ring. They encountered a gargoyle, a tiger & a renegade fire giant, but it was the stone golem that ended their efforts early. Amblinon was crushed and the others had to take his body back to town to be resurrected, at a hefty price. While Amblinon healed, Salád & Twinkle trained for over a week & then they went back, This time, Salád dislocated both his shoulders & wound up deaf for several weeks. Still, they defeated a group of mummies, found the "Ring of Life" and gathered a sizeable amount of gold & silver, along with a nice chest plate for Amblinon, who began to really like the look & feel of wearing shiny armor. Amblinon, Salád & Twinkle found that they worked well together and they decided to continue their profitable association. Shortly after this adventure, Salád invested a truesilver ring with a"Flash of Light" spell, set to go off at the word "Revox."

After further training, they vanquished some undead from an abandoned estate house up the coast from Görbén. Once again, they had to bring Amblinon back for resurrection.

The "Wizard Lands"

Even in these earliest days, Amblinon already wanted to be a knight of Bráhüm. To accomplish this, he felt he needed to do something notable to the Bráish nobility. The task that most readily presented itself was to rid the Gonham Plains of the "evil" wizards who had established strongholds in the Küpál.  The king considered this nothing less than an invasion by outlaws, but didn't have the resources to do much about it so far out on the frontier.  Enter young Amblinon.

At the same time, Amblinon realized the benefit of having an adept along on adventures. He took Salád to the Shacks because the illusionist would need resources for magical ingredients and perhaps a teacher from whom he could learn new spells. Having grown up in the area, Amblinon knew of the huge ancient crater southwest of Görbén, and of the shantytown located inside it, where merchants traded in the tools & material ingredients of the magical craft. He knew that magic was technically against the law, but that law didn't stretch far into the Küpál. The two young adventurers would soon become frequent visitors to this community of mages.

Amblinon & Salád, with the occasional help of Twinkle & Duulth (a rebellious hill giant from the the Buttes) continued to explore the Wizard Lands. They investigated the "black grass" and found it to be the result of an evil Black Mage who had taken up residence. They disposed of him with due haste, then investigated the burning tree & explored the notorious Endless Pit.

It was during this exploration of the Küpál that Amblinon, along with Duulth, discovered something that would change Amblinon's whole outlook on the subject of magic. He had never had any desire to learn the magical arts because he felt his battle axes were enough, but then he discovered two large hemispheres of solid gray onyx on the Gönham Plains near the Shacks. He & Duulth explored the structure, which they found to be the stronghold of a Mind Mage. When he realized that magic could expand a person's mental powers in this way, Amblinon decided to explore the College of Magics of the Mind. He found a teacher at the Shacks and soon, he was casting mind reading spells and using telekinesis.

[02/19/84] Amblinon, Salád & Twinkle vanquished an air mage who had created a pyramid of ice in the "Wizard Lands." He was processing & distributing the crystalline narcotic cuviel ("the awakening crystal") without paying the appropriate taxes to the Baron and the Bráish King. On the way to the Ice Pyramid, Salád got a chance to try out his new "Flash of Light" ring. The very first time he ever used it, the spell backfired, blinding him in the middle of a melee with baboons. After killing the mage who lived in the pyramid, they received 2,000sp from the Baron for their service to Brahûm.

/\ BACK TO TOP /\

For King & Country [1984-'85]

The Silent Tower

Din Ter (the "Silent Tower") had been a Bráish stronghold centuries ago in a war against the Kingdom of Llofall. It had been carved into the face of a sheer cliff at the end of the long, narrow Ered Atin range, the "backbone" of the Bráish Empire. Since that long-forgotten war, the outpost had been abandoned and people started telling tales of powerful undead who had assumed residence there.

c. 11336 - At the behest of the Bráish King, Amblinon & Salád journeyed to Din Ter and confronted all the dark creatures that had infested the abandoned stronghold for centuries. They encountered ghosts and battled skeletons, zombies & other minor undead before getting to the self-proclaimed ruler of Din Ter, a wraith. They vanquished the wraith and cleared the stronghold of undead, allowing the Bráish king to use it as an outpost once again. This had become necessary due to the increasing number of dragon attacks from the Delsen Hills directly to the west. Salád then spent time practicing his troubadour skills and training with his Investment ritual, which allowed him to create magic-invested items with 4 charges, such as his "Hey Guy" gold earring (which created an illusory warrior [as seen on the cover of the DragonQuest 2nd Ed. book]) and his "Bazonkers" boomerang (which screamed like an eagle as it whirled through the air.)

The Valley of Shadows

Joined once again by Twinkle the elf, Amblinon & Salád then traveled to the Valley of Shadows on the southern side of the Ered Atin. There, they faced orcs on shadow-winged wolves and ogres with sabretooth cats. They also acquired several dark magical items among the treasures they brought home. These included an "Animate Dead" amulet, a "Shadow Form" cloak, a black prism of power, and a black ring of "Shadow Daggers." In the end, the shadows were lifted over the valley and the 3 adventurers were sung as heroes in the local towns and across the kingdom.

After this, Salád studied alchemy and sought out a teacher to broaden his range in casting illusions. He visited the Shacks & saw Lo Far O' Quinton& Lore Master Far Lo Boon, where he learned to create tactile illusions and began to develop specialty, multi-sensory illusions. He then decided he wanted a warhorse and found out that the best place to get one (where the breed was originated) was in the Barony of Palmar.

To Palmar for Warhorses

Salád met up with Amblinon (and Duulth?) and they traveled east from Görbén. Early in their journey, they explored an ancient Fire Giant temple. They battled fire elementals & fire giants, and received 3 wishes from an Efreeti. They went through the town of Kest and did some trading, where Salád acquired a diamond-edged boomerang. Along the road from there to Terin Bráhöl, they encountered centaurs, a sasquatch and a frost giant. Then they dealt with Krumbly the Earth Mage in the Dirstenflach ("drylands.")

After leaving there, they were ambushed by gnolls, but killed them and split up treasure before finally arriving in Terin Bráhöl, where they saw the great viaduct/aquaduct structure that spans the valley between the 2 great mountain ranges there.

From there, they traveled 5 days to the south-southeast toward the Barony of Palmar. They met the "Zilch Man" in his forest palace & helped set a trap for a minotaur. To make up for lost time, they then used Amblinon's cloak to teleport just inside the Barony of Palmar, where they found some good warhorses & bargained with Bow-Legged Jim to train & care for them (Jim negotiated for a colt after 1 year.)

[08/28/84] - Amblinon & Salád battled an efreeti & 2 fire giants, then deactivated a pillar of fire. Amblinon tunneled in with a magic item and telekinetically retrieved a magic globe. They then returned to Görbén and bartered for more magic items to give them control over water mammals & the ability to breathe under water.

/\ BACK TO TOP /\

Krakletop Mountain

[01/13/85] - Salád, Amblinon & Duulth, joined by Kirsha from Llofall, then journeyed to Krackletop Mountain in southeast Gönham (part of the Ered Atin.) Along the way, they encountered tigers and fought demon dogs. Salád was gravely injured and required Amblinon's "Healing" spell. After stopping off at a nobleman's keep to acquire a "Bag of Holding," they encountered a giant bat. As they approached Krakletop, they took breaths from a magic bellows, giving them the effect of a "Wind Walk" spell. As they flew up to the peak of the mountain, they were attacked by gryphons, one of which shredded Salád's armor. At the clearing atop Krakletop, they battled a centaur with a lesser rune blade scimitar. Salád used "Shadowform" to offset the fact that he had no armor. More gryphons arrived, but then the real threat entered the melee - a medusa. The heroes wound up with her head in the bag of holding. Salád took the centaur's rune-blade scimitar and the party also acquired a "Mind Cloak" helm & a wand of "ID Liquid." When they had finished, they left by way of a summoned ice/ghost ship and incinërated the medusa's head. Afterward, Salád gave Amblinon an amulet invested with "Mirror Image" and Kirsha gave them 6 wands.

The Slavers' Aerie

c. 11337 - By this time, the Bráish king had taken notice of Amblinon, Salád & even the hill giant who fought alongside them. Normally, King Brá would have dismissed even the notion of recognizing a giant's contributions, but this one was different. He had been of service to Bráhüm at Krakletop and the king felt an obligation to give him the chance to prove his loyalties. [01/27/85] King Brá summoned the 3 adventurer/heroes to Terin Bráhöl and tasked them with investigating a band of outlaws who were abducting people & selling them into slavery. These slavers were believed to be gnolls and to have established an aerie near the Aztuk Sea. The king sent 4 Bráish men-at-arms with the party for extra manpower.

Once there, the party fought a group of gnolls, some of whom shot crossbow quarrels at them. Salád was hit, but it didn't stop him from slicing their leader with his diamond-edged boomerang. After healing up from this melee, they all took a breath from the magic bellows and flew on to the slavers' aerie. There, they battled more gnolls, casting "Fireball" spells from a magic opal & "Bolt of Fire" spells from a ring. Eventually, they reached the gnoll-king, Wimpelfrimp, in his throne room. He wore silver bracers and daggers on his belt. Sheathed in custom slots on his throne were more ceremonial daggers. Salád cast a triple-effect phantasmal armor spell and used a cloak of "Shadow Form." He also projected an intense nightmare vision upon Wimpelfrimp & his honor guard. Exploring the gnoll-king's lavish quarters, they discovered a false wall, behind which they found treasure, including a chest full of gold, a pouch full of gems & 6 potions. They also discovered the entrance to a long cavern. It took 7 hours of marching to traverse the cavern, after which they found themselves coming out near the city of Süderham.

They entered the city disguised as Wimpelfrimp & his servant (Duulth was invisible.) They quickly sought out the "Ivory Paladin" and found the white knight in a bar. Later, they got a 5gp-a-night room at the "Sign of the Rose," but they slipped out during the night ["Hogan's Heroes"-style, according to Devo.] Returning to the caverns, they encountered minotaurs with silvered battleaxes and more gnolls. [02/85 thru 04/85] A previously-enslaved wench named Fria showed them where the minotaurs kept their treasure, which included gems, magic dust & a human skull.

Deciding to avoid an apparent maze, Salad & Duulth climbed a set of wooden stairs, only to be confronted by giant lizards. After dispensing with them, they explored the gnoll complex further & found some high-level illusionist books. Eventually, they found their way back to the gnoll-king's lavish sleeping quarters, where they rested.

Upon waking, they explored other nice sleeping quarters nearby & found more treasure, but they were chased out by more gnolls. On their way, they encountered a shambling mound, collected even more treasure & actually captured a gelatinous cube. Eventually, they caught up with Amblinon just outside a door. As soon as they all entered the door, they were gassed & knocked unconscious.

[05/04/85] They woke up in a rocky, water-filled seashore cavern, along with (ex-slave & ranger) Fria and a thief named Blodget. Unfortunaely, none of them had any possessions & they were wearing only loincloths. The only way out was through the water and just slipping around a corNër & going out of sight, they caught a glimpse of a boat that looked like a water dragon. Salád created an illusory battleaxe for Amblinon & silenced the cavern with a sound-nullifying spell. Then they all successfully swam out & to shore, although some of them were snapped by the giant crabs. They approached the water-dragon boat, which was now moored at a dock. Salád used ventriloquism to help distract the crew as the party moved in to attack. They discovered that the crew included a drow monk who knew how to kick. Wild acrobatics & sweeping kicks ensued and Duulth was mortally wounded. Ultimately, however, the party was triumphant. They soon made their way to the cabins below, where they found much of their belongings, including some much-needed healing potions/scrolls. They used what they had to help preserve Duulth's body, but they did not have the ability to bring the giant back to life, so they needed to get him to a high-ranking healer. After everyone collected their stuff, Amblinon used magic globes of "Summon & Bind Water Creature" to call a giant squid to the ship.

The party then made their way back to Terin Bráhöl, where they delivered Duulth's body to a master healer. Regardless of the extraordinary efforts made to resurrect him, the giant's constitution just wasn't strong enough for the healer to bring him back. Still, the party received accolades from the king, who noted that Duulth had given his life for the kingdom & would be honored for that. Salád parlayed a pair of magic elven boots for a lamp with a djinni. He wished for better natural agility & it was granted[+5.]

/\ BACK TO TOP /\

 

/\ BACK TO TOP /\

Magical Roots [1985]

Salád (& Amblinon?) then traveled back to the Shacks to practice magic spells (& learn new ones.) However, the Shacks had been flooded and it wasn't exactly convenient to stay there. Some unknown force had altered the course of a river, re-routing it into the large crater in which the Shacks stood. One good thing, though, was that all the shops were having a Flood Sale and magic items were 30%-off. Salád spent the next few weeks practicing spells, but he also spent time learning a smattering of skills, including acrobatics.

Amblinon looked into the reason for the change in the river's course & found it to be purposely done. He used all his telekinetic powers to correct the course of the river so that it once again bypassed the crater & the Shacks. In honor of this heroic deed, the locals changed the name of the river, which is known as the Amblin River to this day.

/\ BACK TO TOP /\

The Undiscovered Roots of Thaumaturgy

When he had finished his training, Salád once again sought out Amblinon and learned that he was in the "Untamed Lands" west of Gönham, searching for the Roots of Thaumaturgy. He happened upon Amblinon & Sandor out of sheer luck, and soon they found themselves in the clutches of a giant worm. After escaping that predicament, they encountered some lizard men, who put a curse on Amblinon. Salád drove the lizard men away in fear using a "Fitful Fright" spell and Amblinon's curse was quickly removed. One of the lizard men had a glowing trident, which they collected.

They traveled onward by horseback (through the Savage Lowlands?) until they reached the steep mountains of the Dirbain range. When the horses could no longer continue, they climbed on foot as far as they could. After encountering & fighting a giant tarantula, they used a magic item to cast "Shadow Wings," giving them flight. As the party neared a bridge, Salád created an illusory disguise for himself, appearing as a gnome. Soon, they approached a sphinx and Amblinon battled telekinetically with it. Afterward, they searched the area, including a fountain, & found half an ioun stone & several weapons, along with a secret door. However, in the process, Salád was smacked hard by a golem and they were attacked & stabbed by ice creatures. Then Amblinon & Salád took on a white dragon and subdued it. It's name was "Tahi" and they bound it to serve Amblinon for 5 years (which would be extended to 25 years?)

Untamed Lands to Tahi

 

/\ BACK TO TOP /\

The Giant Wars [1985-'87]

c.11338 - All the giant clans of Maloria, pooling all their elemental influences, began an intense campaign of heavy rains, ice storms, earthquakes & volcanic eruptions on the penninsula connecting the giant lands to the Nörslunds of Bráhüm. As their northernmost villages were ravaged, the Viking clans of the Nörslunds immediately took this as an act of war & began raiding Malorian towns. Before the year was out, much of the penninsula was under water or magma & a new series of Bráish-Malorian wars had begun in earnest. By the end of the decade (11340,) the geography of the region had been drastically changed forever. Years of pummeling by the elements had left no land connection remaining and Maloria was now a separate continent. The Shallow Sea was now open at both ends, west & east. Furthermore, there was no end in sight to hostilities between the warring nations, even with thousands dead on both sides.

c.11341 - Amblinon & Salád infiltrated Maloria on several missions for King Brá. [10/30/85] On their first mission, they escorted a Priest of Thor into the foothills near the stone giant town of Bedrock, where they established a temple. [02/13/87 - 03/31/87]Then, with the help of Rorq, a renegade cloud giant, they reconnoitered near the cloud giant city of Hûka, where they spied a buildup of cloud-sailing war galleys. They even attacked one galley and raided the captain's cabin for treasure. Then, they investigated an island and found an underwater fortress housing 60-80 frost & stone giants. Amblinon summoned a Kraken & flooded the giants out, capturing some of the lieutenants for questioning. Once back at the Temple to Thor, they helped fend off a charge by frost giants, then trained for 2 weeks.

[04/29/87] At the request of Thor himself, Amblinon, Salád & Rorq traveled to the Northern Ices and battled a titan. They each received a "Hammer of Thor" magic weapon (especially enchanted against giant-kind) for the battle. They used the saucer of skrying to find their destination & teleported to the titan's keep. Once there, they pounded a storm giant guard with their magic hammers, encountered sea monsters & polar bears, and investigated the titan's alchemy lab. Eventually, they found the titan in his altar and a giant (no pun intended) battle ensued. Salád used a "Polymorph Self" spell to become "Suction Salád." When the battle was over, the titan was dead and the heroes collected their treasure.

Knighted as Lords

As reward for defeating the titan, as well as for all their other heroic deeds in Maloria, both Amblinon & Salád were knighted by the king and offered a wealthy estate in the Barony of Gonham. Amblinon accepted a castle on the rocky cliffs on the shores of the Great Icy Ocean, and lands that would include the dark grey onyx Hemispheres which once inspired him to take up the study of Magics of the Mind. (Salád chose to respectfully decline the land? or was granted an estate for which he hired caretakers?)

c.11342 - Due in part to the successes of Amblinon, Salad & Rorq, the Giant Wars ended with giants retreating to Maloria.

Lia World Map - Post Giant Wars

/\ BACK TO TOP /\

The Dragon Wars [1987]

c. 11344 - '363 - The Bráish King decided to station a special brigade of knights at Din Ter (once cleared of undead by Amblinon & Salád) due to the increasing frequency of dragon attacks on the outlying villages in both Gönham and the Barony of Eblerhüm (which lies south of the Ered Atin.) This special unit, comprised of the very finest knights in the King's service, stood a vigilant watch and engaged any dragon entering Bráish lands. Just below them wound the lonely north-south road which here marked the far western border of their king's realm. However, the primary focus of their concern arose just a dozen miles westward. Those scorched and barren highlands were earning their own new name - the Dragon Hills. The stronghold at Din Terbecame known as Terin Drakül.

Amblinon was recruited by the Baron Von Gönham to join the Dragon Knights stationed at Terin Drakül.  Some RoachKings then became involved in the so-called "Dragon Wars" between the western Baronies of Bráhüm (Gönham & Eblerhüm) and the invading hordes of dragons from the Delsen Hills. Kendril, Shady & Raal became well-known for standing beside the mighty Dragon Knights of Bráhüm (such as Sir Amblinon) during several dragon attacks on the keep at Terin Drakül. For his service to the Baron Von Ebler during this time, Kendril was knighted Sir Kendril Longstride of Eblerhüm.

Amblinon probably went on several dragon hunts with RoachKings during this period.

 

/\ BACK TO TOP /\

Runnin' with the 'Kings [1987-'90]

11350 - Twilite Zone threat in the South leads to news of off-planet travel by the RKs

[11/87] Late April, 11353 - Amblinon & Rorq aided RKs Kendril, Shady & By-Tor when they returned to Castle Kendril (after the Starbridge adventures) to drive out the dragon that had taken up residence.

Okt '353 - Ozone & Rorq visited the Plane of Air through a nexus, (retrieving?) the Star of Bali.

[11/87] Okt '353 - DZ joined the other RKs & they traveled with Amblinon to Greybark and then to Highbrow, where the RoachKings (Shady, Kendril, By-Tor & DZ with Amblinon?) played for the Viscount. Then they move on to Hold O'Pey, where they played for Duke Llancy. With their gigs under their belts, the RKs traveled to Nogar's Canyon in the N. Topeka Wilds & dealt with some evil druids. Then it was back to Castle Kendril to discuss Antoros before heading back to PI for the rest of the year.

[12/20/87] 21 Feib 11354 - Amblinon traveled to the RoachKings' island in the sky, Pasadena, and then journeyed with RKs DZ & Quandrony to Kel Ket. After a battle in which he fought beside Quandrony, he then teleported back to PI & home.

 

/\ BACK TO TOP /\

Attacks on Bankor

[02/06/88 - 05/08/88] 24 March 11354 - Ozone made a trip to Kar Tola, Castle Kendril & PI. Kendril & Draken visited the Towers of Trimon, then Castle Kendril& PI, which was moved to an alternate location. A couple days later, Kendril, Draken (& others) took off for Kal Terin, heading through Tasep's Gap. On the western slopes of the Dirbain Mtns., they encountered a nest of gargoyles. Now joined by Raal & Rorq, they took care of the gargoyles and camped on the Silverway in the High Forest, then traveled over to New Antoros, where they were met by an escort.

They had dinner with Kal-El at Kal Terin, then traveled to the port of Sefar. During this travel time, Raal left and flew to the Untamed Lands Assassin Guild; he found Grindri wandering in the Wilds of the Untamed Lands, and met George (of the Jungle?.) Meanwhile, from Sefar, the other RKs sailed to Pelturf along with Red Beard (on BT's ship?) In April, from Pelturf (now joined by By-Tor, Shady, Amblinon & Won Tallah Han) the RoachKings traveled east and encountered some brigands. Traveling north into the southern regions of Qressan, the RKs ambushed some policemen & took their place. Rorq-sponge then joined Raal in the Untamed Lands. The RKs traveled north, deeper into Qressan, to Castle Claudee, and ended up using a teleport pad to get out. They then flew south at high altitude to the Crimson Castle, where they (Kendril, Shady & By-Tor with Amblinon & Rorq) "roached" the House of the Crimson King before returning to Kal Terin on 5 April 354.

Meanwhile, "Rorq-Sponge" appeared with Raal, Grindri and George; they all shadow-walked to Castle Kendril on 4 April. They adventured in the area for a day or so, encountered the "Blue Rider" nearby, as well as a stone giant, then returned to Castle Kendril. Raal shadow-walked to PI, picked up Quandrony, then they all shadow-walked to Bourgn. From there, they explored lost caverns beneath the Dirba Mtns, encountered a manticore, and met Skrimit (Quandrony is no longer with the party.) They encountered a dragon, camped overnight, and then had another encounter at a pool of acid. After this, Raal & Grindri shadow-walked to the "Shacks" and back (probably for healing & more potions.) They encountered large fishes in the mote, but still managed to demolish the Tower of Terin Dirba, "the Fuhren's Mountain," and shadow-walk out, leaving an RK symbol in cloud of dust the sky. So the Crimson Castle and Terin Dirba were destroyed on the same day, 5 April 11354.

/\ BACK TO TOP /\

Roots: the Return [06/22/88]

Salád (along with Tahi) traveled with RoachKings DZ & Ozone on a trip to Al Qam, Salád's home realm in the south. By the end of April, '354, they returned to Ker Thom to take another peak at the Roots of Thaumaturgy. They battled lizard men (& held their shaman hostage,) encountered gargoyles, and experienced a lot of "Altered Reality." While they investigated some teleport pads, DZ disappeared & Shadowstorm appeared in his stead. Later, they fought some iron-golem "hell dogs." Eventually, they found themselves in a Hall of Changing Reality, which convinced them to exit the dungeon and left them wondering about their "purpose" for going there in the first place.

[06/26/88] Okt '354 - Rorq traveled with Kendril, By-Tor & Quandrony to Bourgn & to the Frosty Fords, where they encountered some blue dragons.

On the full moon of 1 Nov 11354, Shady & By-Tor made a trip to a silver dragon's castle with Rorq. The 2 RKs wound up with a geas on them, Rorq wasn't seen until the following spring. Later that month, By-Tor, Shady & Kendril went on a shopping spree at the Shacks. Also in Nov., Raal traveled to the Temple of Kuan Yin in Samuso.

[07/24/88] May 11355 - Amblinon, Tamara & Rorq joined RoachKings By-Tor, Shady & Kendril and explored the "Lost Isle of Materhatrix" with Conan.

/\ BACK TO TOP /\

To Another Galaxy [1988-'89]

Öen 11356 - Lord Amblinon joined RoachKings Shadowstorm & By-Tor and traveled to the Barown Galaxy. He went as an official representative of the Bráish King, to help establish official diplomatic relations between their home world of Lia and the Solar Federation of Planets [11/88.] They starbridged directly to Memory Alpha, arriving in February of the year 2271, according to the 'Old Earth Calendar.' They met the Commander of Memory Alpha, Jules Karinar, and Ambassadors Sulek, Ckraig & Zora Laang from Vulcan, Andor & Alpha Centauri respectively. They then began months of diplomatic meetings, negotiations & pageantry with the Federation.

 

Federation Starfleet Service [1989]

After months of diplomatic liaisons and treaty meetings, Amblinon, By-Tor and Shadowstorm were given full diplomatic status. In the fall of 2271 OEC (Augst 11356 Lian date,) they were allowed to enter Starfleet Academy in a cultural/information exchange program. Some Federation diplomats traveled to the RKs' home world, also; the Priests of Celestian processed their papers and they did some limited traveling to other ports on Lia, investigating the use of magic & magic items. Through this program, the Lians would receive advanced training at Starfleet and in return, the UFP would gain the unique insights of these "magical" beings in the starship exploration service for several years.

 

/\ BACK TO TOP /\

"Ragnarok & Roll" and Beyond [1989]

It was during his commission in Starfleet, just after the Ronis I incident (April 11363 Lian date,) that Amblinon was called to service once again by his god, Thor, and he joined in the battle of "Ragnarok & Roll."   Of course, the RKs went along with him; By-Tor & Shady taking leave from Starfleet midway through their Cadet Cruise. They were transported by Thor to Asgard and tasked with finding the 3 pieces of Galactus that had been scattered to separate outer dimensions by a cosmic cube. The resultant chaos in the universe was bringing about the Ragnarok battle on the Rainbow bridge before its time. The RKs & Amblinon traveled to various dimensions, including Hades, and recombined the 3 pieces of Galactus.

Galactus, however, was immediately taken by Death and imprisoned on the first level of the Nine Hells, with Tiamat & her entourage guarding the cage. All RKs, et al, were returned to Asgard by Thor.

 

Home to Lia

[05/28/89] Draken, seeking to scrye the Draörnbre Forest & Pasadena Island in his Crystal of VIsion, saw a tornado but no PI, and became worried. Thor then sent all the Lians back to PI on Lia (By-Tor, Shady & Amblinon could have been sent to the Federation, but opted to "pop" home shortly first.) "The Tellarite officer" (Sak Tunder?) went home to the UFP.

The Lians found their world to be chaotic. The Bráish Empire was divided into small kingdoms at war with giants, orc/hobgoblin armies & dragons. Volcanoes had sprung up in the northern region of Bankor, where the new Fuhren was warring on New Antoros in the south. Elves had sealed the High Elven forests once again. Llofal was divided & warring internally & with the dragons. The south had not been heard from much, but the word was that "evil grows once more" there. The RoachKings only then realized that they could have asked Galactus to restore all the effects caused by the chaos, but they had chosen selfish power instead.

Technology above the level of a crossbow would not function; the mechs were fused. By-Tor asked Kendril to enchant a mace with density alteration (making it weigh a ton) & Ozone put a rune on it.

Pasadena Island had been moved to the mountains near Kar Tola. Quandrony's family had cut off communications "because of security concerns."

(22-23 En Mon 11363?) - Before returning to the Federation to complete his Starfleet duty, Amblinon flew on dragons with Rorq to Ker Thom (the "Roots of Thaumaturgy") & released Tahi in her own abode. (He then used a teleport? to return to the Federation?)

The RKs (and Amblinon?) then decided to return to the Celestian Temple in the Twilite Zone. They sailed for 2 weeks to reach By-Tor's old home port of Palatin, then went on to the Lesi Nais.

 

Back to Starfleet

[12/03/89] Feib 11365 - The Priests of Celestian asked the RoachKings to become a team of interstellar troubleshooters, but the RKs declined. (Amblinon?) Shady & By-Tor used Ozone's Runestick to teleport back to Delta Vega to complete their Starfleet service.

For 3 months, Amblinon served aboard the USS Niwen along with Shady & By-Tor, while they finished their Cadet Cruises. During this time, the Lians were involved in the investigation of a secret Romulan base that had been abandoned. By-Tor & Amblinon were then promoted to Lieutenant (Junior Grade) and all 3 served aboard the USS LaFayette under Cpt. Sak Tunder for the remainder of their Starfleet service.

[1990] Amblinon resigned his commission in Starfleet as a Lt. (JG) & returned to Lia in the summer of 2281 (May11366 Lia date,) at the age of 51. By-Tor remained in Starfleet for an additional year, Shady for 2 years.

After returning to his home world from the UFP in the Barown Galaxy, Lord Amblinon Von Küpál, the White Dragon Knight of Gönham, settled down to live out the rest of his life with Lady Tamara in their glistening white cliffside castle on the rocky coast of the Icy Ocean.  As the overseer of his own realm along the borders of the new Barony of Küpál, Amblinon collected taxes for the Baron & continued to study the magical arts of the mind until he passed away unexpectedly at the age of 60 in 11375.

 

Starfleet Service Records
  By-Tor D'Redbeard Shadowstorm Wildmane

Amblinon Von Küpál

Starfleet Academy

enter fall 2271
grad fall 2275

enter fall 2271
grad fall 2275
enter fall 2271
grad fall 2275
Branch School Engineering
grad spring 2278

Security
grad. fall 2276,

Helm
grad spring 2278

Helm
grad spring 2277

Starship Tours

CADET CRUISE
USS LaFayette NCC-1720
Cpt. Uriahl Harchon
Feb 2278 - May 2278

USS Niwen
Cpt. Ann Onymus
March 2280 - June 2280
completed w/Honors,
promoted to Ensign
[CCR 12%]

GALAXY EXPLORATION
USS LaFayette NCC-1720
Cpt. Sak Tunder
June 2280 - June 2282

OER - Excellent [19%]

promoted to Lt. (JG)


CADET CRUISE
USS LaFayette NCC-1720
Cpt. Uriahl Harchon
Feb 2278 - May 2278

USS Niwen
Cpt. Ann Onymus
March 2280 - June 2280
completed w/Honors,
promoted to Lt. (JG)
[CCR 05%]

GALAXY EXPLORATION
USS LaFayette NCC-1720
Cpt. Sak Tunder
June 2280 - June 2282

OER - As Expected [51%]
June 2282 - June 2283
OER - Outstanding [07%]
promoted to Lieutenant


CADET CRUISE
USS LaFayette NCC-1720
Cpt. Uriahl Harchon
spring 2277 - fall 2277,
promoted to Ensign
[CCR 18%]

GALAXY EXPLORATION
USS LaFayette NCC-1720
Cpt. Uriahl Harchon
fall 2277 - May 2278

USS Niwen
Cpt. Ann Onymus
March 2280 - June 2280

USS LaFayette NCC-1720
Cpt. Sak Tunder
June 2280 - June 2281
OER - Excellent [22%]
promoted to Lt. (JG)

Notable Experience

on bridge crew & landing party during Ronis I mission SD 8060.2

on bridge crew & landing party during investigation of abandoned secret Romulan Base
SD8497

on bridge crew & landing party during Rasca/Markista mission
SD 9511.19

 

on bridge crew & landing party during Ronis I mission SD 8060.2

on bridge crew & landing party during Rasca/Markista mission
SD 9511.19

 

on landing party during successful First Contact with the Gra'lar of S'schaeh (Theta 12-12 VII) SD 7658.9

on bridge crew during encounter with Klingon vessels & Orion vessel near Omega 12-12 IV SD 7709.7

on bridge crew & landing party during Ronis I mission SD 8060.2

on bridge crew & landing party during investigation of abandoned secret Romulan Base
SD8497

on bridge crew & landing party during Rasca/Markista mission
SD 9511.19

Commendations Ronis I mission, SD 8060.2

Ronis I mission, SD 8060.2

Ronis I mission, SD 8060.2

Resign Starfleet Commission  June 2282   June 2283   June 2281
       

/\ BACK TO TOP /\

The Present [2002-present]

Salád continued to travel the world, always learning new customs & styles everywhere he went.  There was word that he even became an insurance salesman for a while, but that was never substantiated.  Eventually, he decided to attend one of the legendary parties at Pasadena, the floating island in the sky known the world over as the home of the RoachKings. In 11369, he traveled to Pasadena Island for the RoachKings' 30th Anniversary concert & festival. He wound up going on a trip with the RKs to the Point of Know Return.  This adventure took Salád around the world and led to his officially joining the RoachKings. The tale is recounted on page 2 of the RoachKings Campaign.


/\ BACK TO TOP /\


Gonham Campaign Maps

 


/\ BACK TO TOP /\

Close this scroll [ window ] when you're finished viewing it . . .